an early rendering of the caverns of life on the camera path before animation and post production


Voyage of the Fathom Wanderer is a suspended theater attraction similar to Disney World’s Animal Kingdom ride, Avatar: Flight of Passage. VFW was created in Maya using Redshift to render
I was responsible for:
- Ingesting purchased asset packs and assets from the studio vault.
- Optimizing assets for use in Maya with proxy models and proxy shaders for the rendering farm. 
- Modeling and sculpting a variety of assets for kitbash and/or set dressing in Kilgore's Vehicle Bay, Katopia City and the surrounding environment, and The Caverns of Life.
- Texturing and retexturing a variety of assets such as coral asset packs.
- Coral and rock layout using Maya’s MASH tool in the Katopia City surrounding environment and The Caverns of Life environment.
- Texturing of the Preshow Wall (area surrounding the media)
- Creating baked cards of assets such as corals, rocks, and the EcoSpheres for optimized rendering.
Caverns of Life  - I was responsible for modeling and texturing coral platforms, retexturing corals, and layout of coral and rock assets using MASH
Caverns of Life - I was responsible for modeling and texturing coral platforms, retexturing corals, and layout of coral and rock assets using MASH
Caverns of Life 2
Caverns of Life 2
Caverns of Life 3
Caverns of Life 3
Caverns of Life 4
Caverns of Life 4
Caverns of Life 5
Caverns of Life 5
Caverns of Life 6
Caverns of Life 6
Caverns of Life 7
Caverns of Life 7
Kilgore's Vehicle Bay. I was responsible for creating a bunch of the small kitbash/set dress assets such as the standing lamp, ship charging plug, ship standing arms, ladder, generator, and more
Kilgore's Vehicle Bay. I was responsible for creating a bunch of the small kitbash/set dress assets such as the standing lamp, ship charging plug, ship standing arms, ladder, generator, and more
Preshow Background - textured in Substance Painter
Preshow Background - textured in Substance Painter
Kilgores Vehicle Bay side render
Kilgores Vehicle Bay side render
Small drone Model that flies around Katopia city - modeled in Maya and textured in Substance Painter
Small drone Model that flies around Katopia city - modeled in Maya and textured in Substance Painter
Bioluminescent Cliff Mushroom Variation 01 - sculpted in ZBrush and textured in Substance Painter
Bioluminescent Cliff Mushroom Variation 01 - sculpted in ZBrush and textured in Substance Painter
Alien Seahorse Statue sculpted in ZBrush - texturing using tiling textures
Alien Seahorse Statue sculpted in ZBrush - texturing using tiling textures
Bioluminescent Cliff Mushroom Variation 02 - sculpted in ZBrush and textured in Substance Painter
Bioluminescent Cliff Mushroom Variation 02 - sculpted in ZBrush and textured in Substance Painter
Bioluminescent Cliff Mushroom Variation 03 - sculpted in ZBrush and textured in Substance Painter
Bioluminescent Cliff Mushroom Variation 03 - sculpted in ZBrush and textured in Substance Painter
Katopia City Surrounding Environment 1
Katopia City Surrounding Environment 1
Katopia City Surrounding Environment 2
Katopia City Surrounding Environment 2
Katopia City
Katopia City
Katopia City Gardens - I was responsible for coral planter layout, modeling and layout of the pillars, statues, clam lights, and orb lanterns
Katopia City Gardens - I was responsible for coral planter layout, modeling and layout of the pillars, statues, clam lights, and orb lanterns
Katopia City Gardens close up shot of the coral planters
Katopia City Gardens close up shot of the coral planters

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