I had the pleasure to work on the Tardigrade model - one of the Hero Characters for an unannounced project.
I was responsible for:
- High res model/sculpt in ZBrush
- Low res re-topo in Maya
- UVs, Baking, and Texturing
- Unreal Engine 5 asset implementation and subsurface material creation
This character was super fun to make because the goal was to reach Ant-Man Tardigrade level quality while aiming for a more "electron microscope" look which required a lot of reference gathering and studying up on the anatomy of these little guys
Subsurface Scattering Material Render in Unreal Engine 5.3
UVs - 9 UDIMs in order to get the required resolution for how close it will get to the camera